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Heroes of Might and Magic 3 Remake doesn't dare touch the "magical balance" of the original

Yazar: Paul Kelly
28 Ağustos 2026 saat 18:57

It must be so tricky, taking on a project beloved by so many, but that's exactly what Jean-Félix Monin and the team over at Ubisoft are doing with Heroes of Might and Magic 3 Remake. A cornerstone of turn-based tactics and PC gaming in general, the series still has a following and, therefore, an expectation [...]

PM Studios is taking great pains to keep physical distribution "alive"

Yazar: Paul Kelly
28 Ağustos 2026 saat 17:45

PM Studios has a lot of fingers in a lot of pies, from huge projects like Avatar Legends to smaller endeavors like Pipistrello and the Cursed Yoyo. We sat down with the company CEO, Michael Yum, at Gamescom to find out just what it's like to work with established IPs v indies, and how he [...]

"It feels like a fantasy Ghost in the Shell." The Valheim devs want an animated movie: "Netflix, call us."

Yazar: Paul Kelly
28 Ağustos 2026 saat 16:28

"The reason we have the animated trailers and everything, it comes from me sitting down one evening and being like, I want to make Valheim: The Anime." Robin Eyre, Valheim's Creative Lead, talks us through just why he went all-in on slick cinematics, what he hopes for the future, and how things didn't quite turn [...]

The Witcher 3 Songs of the Past will give Geralt's best friend the spotlight he deserves

Yazar: Ken Allsop
28 Ağustos 2026 saat 14:54

The Witcher 3: Songs of the Past is a final outing for Geralt of Rivia as the helmsman of CD Projekt Red's grandiose fantasy RPGs. But more than that, it's a tale of friendship and "bromance" between The Witcher and his closest friend, who until now has never had quite enough of a chance to [...]

The Total War: Warhammer 40k campaign is "the grimdark cherry" on top of a "terrifying cake of death"

Yazar: Paul Kelly
28 Ağustos 2026 saat 13:56

The food analogies are strong with the Total War: Warhammer 40k devs this year. We sat down for a chat with Joy Dey, Lead Designer, and Dave Petry, Battle Products Owner, to talk about the scale of 40k, how you build a good Warhammer sauce, and if we're going to see Necrons any time soon. [...]

Castlevania Belmont's Curse developer Evil Empire "honored by how much trust" Konami has put in its vision

Yazar: Ken Allsop
27 Ağustos 2026 saat 21:10

Castlevania: Belmont's Curse still feels like a dream, and yet it's very real - a brand-new Castlevania game built by Dead Cells studio Evil Empire, in partnership with Konami. It's hard to pick a more perfect developer to bring the legendary series back, and the result is looking absolutely stunning. At Gamescom 2026, we sat [...]

Alien Isolation 2's new outdoor areas are there to "support the iconic cat-and-mouse game"

Yazar: Paul Kelly
27 Ağustos 2026 saat 18:08

Alien Isolation, like most of the films in the legendary series, is claustrophobic. That's the point; you're trapped somewhere with something otherworldly and terrifying - there is nowhere to go, nowhere to run. Hiding is often the best bet. With Alien Isolation 2 adding outdoor, open areas into the mix, we wondered how that affects [...]

Resonance A Plague Tale Legacy ditches the rats in an attempt to "break the mold and try something else"

Yazar: Paul Kelly
27 Ağustos 2026 saat 17:35

There are a fair few themes floating around in the first Plague Tale and its sequel Requiem, perhaps none of which have stuck with us as much as the hordes of rats that were occasionally at our beck and call. A very real symbol of plague, and visually, a stunning bit of kit. Strange then, [...]

Path of Exile 2's melee options have "been a bit deficient," but that changes with 1.0

Yazar: Ken Allsop
27 Ağustos 2026 saat 13:59

Path of Exile 2 version 1.0 will add a lot, including the finale of its main campaign, but one inclusion sparked wider attention among the ARPG's community than any other: Swords. The lack of one of the world's most common melee weapons has become a running joke among the community, and Game Director Jonathan Rogers [...]

Persona 4 Revival edits parts that "weren't as clear," but won't change its cast's "core identities"

Yazar: Ken Allsop
26 Ağustos 2026 saat 19:26

Persona 4 Revival has the difficult challenge of updating some of the series' more notorious characters. I have a deep love of the original P4, which will always hold a special place in my heart as one of the great JRPGs, but I'm hopeful that Persona Studio can find ways to execute on its more [...]

FC 27 will "let the game breathe," even if it's not perfectly balanced

Yazar: Paul Kelly
26 Ağustos 2026 saat 19:09

The spool-up to a new EA Sports football title should be familiar to anyone with even a passing interest in the sport. There's always a new feature or two, and an effort to improve on the year before - shooting, dribbling, overall tactics; these have been under the spotlight on several occasions. What people find, [...]

The next big Arc Raiders update is an experiment in figuring out "what drives players to come back"

Yazar: Paul Kelly
26 Ağustos 2026 saat 17:59

Arc Raiders was a smash hit; a runaway success that somehow got derailed. Developer Embark Studios' job is now to get it back on track. We sat down with Alex Grondal, Executive Producer of Arc Raiders, at Gamescom to talk about the Frozen Trail update for the shooter, as well as what it's going to [...]

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